Travis is a game designer and programmer.
He graduated with a BS in Computer Science from Cal Poly Pomona. For a senior project Travis led a team of classmates to create a game in Microsoft's XNA development tool. This became a 2D side scrolling adventure game that was launched on the PC, Xbox 360 and Windows Phone.
Following college, Travis obtained a job in Quality Assurance with 2K Games. There he worked on multiple genres of games ranging from sports titles to first person shooters. He was eventually promoted to Lead of a small team that worked on Bioshock Infinite and the Borderlands series. His team assisted with testing on Evolve following completion of Bioshock Infinite.
After work on multiple, shipped AAA titles for 2K games, Travis left to join an indie start up company in Las Vegas, NV called Four Lights LLC. He worked as a game designer, programmer, community manager, QA and marketing assistant. Being a small company each day brought something new so he had to adapt on a day to day basis. Defenders of Time was the first and only product produced by Four Lights and launched on Steam. It was a single/multiplayer tower defense game. He assisted in the creation of a Chinese themed level where he did the overall game flow, level design and scripting in Unity.
Travis joined Ainsworth Gaming Technology, a leader in slot machines based in Sydney, Australia. He joined as a Software Engineer in Test where he assisted the development team by fixing bugs in proprietary/C# programming and quality assurance. After working in engineering for two years where he helped develop and modify in-house tools to automate multiple simulations he was given the opportunity to transition into a developer role. While working as a game developer he pitched and lead development on the Quick Spin series as well as co-lead the development of the King's Ransom games. Travis did the programming for overall functionality and game design for multiple other titles in the Ainsworth catalog of slot machine games.
Travis is now currently working in web development as a QA Automation Manager where he is working on creating an automation system for a website and the companion mobile app.
In his personal time Travis' has worked to create multiple indie games. He did the overall game design/level design and co-programmed an award winning game called Lenzo's Christmas Adventure. He partnered again with the same partner who he made Lenzo with to create a VR game called Galactic Bar Fight for the Oculus VR headset. It is available as a free demo through Oculus' app lab.
Contact:
[email protected]
He graduated with a BS in Computer Science from Cal Poly Pomona. For a senior project Travis led a team of classmates to create a game in Microsoft's XNA development tool. This became a 2D side scrolling adventure game that was launched on the PC, Xbox 360 and Windows Phone.
Following college, Travis obtained a job in Quality Assurance with 2K Games. There he worked on multiple genres of games ranging from sports titles to first person shooters. He was eventually promoted to Lead of a small team that worked on Bioshock Infinite and the Borderlands series. His team assisted with testing on Evolve following completion of Bioshock Infinite.
After work on multiple, shipped AAA titles for 2K games, Travis left to join an indie start up company in Las Vegas, NV called Four Lights LLC. He worked as a game designer, programmer, community manager, QA and marketing assistant. Being a small company each day brought something new so he had to adapt on a day to day basis. Defenders of Time was the first and only product produced by Four Lights and launched on Steam. It was a single/multiplayer tower defense game. He assisted in the creation of a Chinese themed level where he did the overall game flow, level design and scripting in Unity.
Travis joined Ainsworth Gaming Technology, a leader in slot machines based in Sydney, Australia. He joined as a Software Engineer in Test where he assisted the development team by fixing bugs in proprietary/C# programming and quality assurance. After working in engineering for two years where he helped develop and modify in-house tools to automate multiple simulations he was given the opportunity to transition into a developer role. While working as a game developer he pitched and lead development on the Quick Spin series as well as co-lead the development of the King's Ransom games. Travis did the programming for overall functionality and game design for multiple other titles in the Ainsworth catalog of slot machine games.
Travis is now currently working in web development as a QA Automation Manager where he is working on creating an automation system for a website and the companion mobile app.
In his personal time Travis' has worked to create multiple indie games. He did the overall game design/level design and co-programmed an award winning game called Lenzo's Christmas Adventure. He partnered again with the same partner who he made Lenzo with to create a VR game called Galactic Bar Fight for the Oculus VR headset. It is available as a free demo through Oculus' app lab.
Contact:
[email protected]