Personal Games Completed
In addition to the professional projects here are my personal projects I worked on in my free time.
Run Seo Run (2011)
Overview:
You play as Seo, a ninja who has gotten in trouble with a rival samurai clan! Seo is now escaping the ever pursuing samurai's but he has to keep his strength up. So he collects delicious rice balls along the way! Goals: - Develop an endless runner in Unity - Demonstrate overall game design ideas are fun with obstacles and collectibles Roles: Game Designer, Artist and Programmer |
Platform:
Windows PC Language: C# Engine: Unity Duration: 3 months Completion: 2011 Team Size: 2 |
Lenzo's Christmas Adventure (2012)
Overview:
In Lenzo's Christmas Adventure, you player as Lenzo! A boy who is having fun during the holidays. You can roam around town collecting keys to unlock new adventures that include, sledding, snow ball fights and hide and seek! Goals: - Develop an open world game with unlockable mini games that the player can explore and play in. - Demonstrate open world design, pacing and mini games in the open world so the player has multiple things to do. - Expand overall game development knowledge with 3D game design and development. Roles: Game Designer and Programmer Achievements: First place in a OctoberFest Game Jam |
Platform:
Windows PC Language: C# Engine: Unity Duration: 3 months Completion: 2012 Team Size: 2 |
Planet Invaders (2016)
Overview:
Aliens are sending in their forces! You are the last line of defense for your plant. Strap in and suit up and push back the enemies forces! Goals: - Develop an on rails shooter similar to Star Fox. - Create terrain using the terrain tool in the Unity Editor - Create scripted paths for enemies to fly in/by the player - Allow the user to gain points by killing alien space ships. - Use the WASD keys to pilot a ship on screen shooting ships as they pass by while having the players ship follow an a pre designed path. Roles: Game Designer and Programmer |
1Platform:
Windows PC Language: C# Engine: Unity Duration: 3 months Completion: 2016 Team Size: 1 |
Escape! (2017)
Overview:
Escape! That's your goal. You don't know who you are or how you got here but you have just been awakened in a dark room. Your goal, find a way out... Goals: - Develop a game in Unreal Engine. - Further understanding of C++ and blueprints - Create fun puzzles to advance to a next tougher puzzle - Create movable objects that have weight using Unreal Physics - Create a basic prototype to demonstrate quick unreal features and better understanding of the engine and functionality. Roles: Game Designer and Programmer |
Platform:
Windows PC Language: C++ and Blueprint Engine: Unreal v4.15 Duration: 1 month Completion: 2017 Team Size: 1 |
Peasant or Hero? (2019)
demo_gameplay_part1.mp4 |
demo_gameplay_part2.mp4 |
demo_gameplay_part3.mp4 |
Overview:
Peasant or Hero? You play as our scrappy peasant who sets out to prove he can be a hero! You will battle monsters and traverse strange lands to show everyone that you have what it takes! Goals: - Create a third person fun platformer that has our hero travel to multiple levels - Create a save and load system, pause menu as well as allow the player to collect multiple weapons. - Create environment damage from bombs, potions to pickup to regain health - Doors with switches to access new areas - Multiple enemies to fight against - Coins placed around levels for the player to collect - A health bar and stamina bar that decrease and increase - Full controller and keyboard support Roles: Game Designer and Programmer *Attachments are videos of gameplay |
Platform:
Windows PC Language: C++ and Blueprint Art: Assets used were from free packs provided by Epic Games, Animations provided free from Mixamo Engine: Unreal v4.22 Duration: 7 months Completion: 2019 Team Size: 1 |
Untitled 3D Adventure Game
Overview:
Currently working on a new 3D adventure game where the player starts in a large HUB overworld and has smaller levels they can load into to fight enemies and find collectables. Goals: - Create a full game with the intention to eventually release on the internet. Roles: Game Designer and Programmer STAY TUNED FOR ADDITIONAL DETAILS!!! |
Platform:
Windows PC Language: C# Art: Currently no art in place, using asset store as placeholders Engine: Unity Duration: TBD Completion: TBD Team Size: 1 |